Dr. Yoshihiro Kobayashi

Science of Designing

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Game Development

requires a skill set of both professional 3D modeling & animation, and senior level programming. My specialty is on procedural modeling in MaxScript and on game development in Unity.

Projection Mapping

is one of the hot media art projects to project digital contents on real 3d objects such as buildings, sculpture, and nature. I am involved in the Projection Mapping Association in Japan, and joined the Zushi Media Art Festival 2012.

Procedural Architectural Modeling

is one of the scientific research topics in 3d graphics. I have been involved in several funded projects and published technical papers on the topic. Refer to the Siggraph Asia 2011

Architecture

I designed several buildings and houses in Japan as a freelance architect. I also worked at the architecture firm: Architect Yoshiro Ikehara, who is one of the National Member of Art in Japan.

VR and Simulation

on urban and city issues need a wide interdisciplinary knowlege. The World16 is a world-wide research group to propose future SIM & VIZ tools on Flood, Traffics, Energy, and building information modeling (BIM). Refere to the World16 Web page.

AI and Image Processing

is my dissertation topic. I am interested in using AI technologies such as neural networks, Genetic algorithm, fuzzy systems and image processing in practical design process.

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