(Updated 12/12/2012) |
Yoshihiro Kobayashi, Ph.D. |
Lecturer School of Computing, Informatics, and Decision Systems Engineering, (CIDSE) Arizona State University (ASU) 699 S. Mill Avenue #553, Tempe, AZ 85281 (http://engineering.asu.edu/cidse) |
EDUCATION | ||
2001 | PhD | UCLA,Major in Architecture and minor in Computer Science |
1994 | MS in Eng/M.Arch | Dept. of Architecture, Waseda University*, JAPAN |
1992 | BS in Eng/B.Arch | Dept. of Architecture, Waseda University*, JAPAN |
*) The University is accredited as an institute for the JIA (Architect) license |
ACADEMIC EXPERIENCE | ||
2011- | Lecturer | School of Computing, Informatics, and Decision Systems Engineering, Arizona State University |
2009-2011 | Research Associate | Prism (Partnership for Research in Spatial Modeling) Lab, Arizona State University |
2001-2009 | Assistant Professor | School of Architecture, Arizona State University |
1999-2002 | Research Assistant | UCLA, Department of Architecture |
1998-2000 | Teaching Assistant | UCLA, Department of Architecture |
MEMBERSHIPS/PUBLIC SERVICE | |
2011 | Eurographics (European Association for Computer Graphics) Reviewer |
IEEE VGTC (Visualization and Graphics Technical Committee) Pacific Visualization Reviewer | |
ACADIA Conference Review Committee | |
Europia13 Conference International Boarding Member | |
2010 - | Jury in VR Simulation Contest in Japan |
2007 - | Reviewer of International Journal of Architectural Computing (IJAC) |
2006 - | SIGRADI Conference Scientific Committee |
2006 – 2009 | Bentley’s BE Carrier representative at ASU |
2003 – 2008 | PI of Form-Z Joint Study Program at ASU |
1992 - | Member of Architectural Institute of Japan |
PROFESSIONAL EXPERIENCE | |
2009 - | CEO & President of Forum8AZ LLC (AZ, USA) |
2007 - | Chair of World16 (Worldwide working group on VR City Modeling and Visualization) |
2006 -2011 | Supervisor at Forum8 co. Ltd. (JAPAN) |
1992 -1994 | Arch. YOSHIRO IKEHARA Design Office (JAPAN) |
1993, 1995 | Contract Works in Designing Houses as a freelance Architect |
AWARDS | |
2010 | IFC Award at Build Live Tokyo 2010 (BIM Competition) |
2008 | Technical Award, 7th VR Simulation Contest by UC-win/Road |
2007 | Honorable Judge Award, 6th VR Simulation Contest by UC-win/road |
1994 | Japan CG Grand Prix, Best Award on CG Animation |
1993 | SANAE Prize (Best thesis award), Waseda University |
1991 | Best Graduate Essay Award in Dep. of Architecture, Waseda University |
FUNDED RESEARCH | |
2008-2011 | SOUZOU : Creativity through procedural modeling. $200K 2-year project sponsored by NSF (Creative-IT: 0757623) to develop a new creativity support software (PI) |
2008-2009 | VR city modeling. $100K project sponsored by Forum8 to develop interactive 3D city modeling tools for the company’s product and organize worldwide working group of the product (PI) |
2006-2009 | Digital Phoenix Project $1M project to develop digital contents of Phoenix city for immersive VR environment. Visualization of past, current and future city models, working as one of 4 core leaders in this project (PI/Leader) |
2005-2007 | The Utilization of Satellite Images to Identify Tree Trimming Needs for Overhead Transmission Lines: $150K project sponsored by PSerc (Power System Engineering Research Center) under NSF to develop a computer tool to extract trees interfering with overhead power lines from a stereo pair of multispectral satellite images using the technology of Photogrammetry. (co-PI) |
1999-2002 | HEED (Home efficient and effective design) to implement computational tools on sustainable Home efficient and effective design: Funded by California Edison (Research Assistant under Prof. Murray Milne at UCLA (Research Assistant) |
PUBLICATIONS |
*) Look at the other section |
TEACHING: List of Courses | |
2012 S | CPI 321: Fundamentals of Game Art (Computer Science) Basic concept and skills on Game Art especially on digital painting |
2012 S 2011 S |
CPI 441: Gaming Capstone(Computer Science) Capstone project course on 3D Game Development by 4-students team |
2011 F 2012 S |
CPI 211: Game Development II, (Computer Science) 3D Game Development and Design using a game engine (Unity) and scripting |
2011 F | CPI 421: 3D Modeling and Texturing, (Computer Science) 3D modeling and texturing technologies and skills for 3D game development (using 3ds max, Maya, Motion Builder, Mudbox, and Unity) |
2010 F 2011 S |
CPI 111: Game Development 1,(Computer Science) Basic concept and implementation of 2D games using GameMaker8 |
2006 -2009 | ANP598: Parametric Modeling and Fabrication: Fall and Spring in 2006-2009, (Architecture) Algorithmic and parametric modeling using MaxScript and Generative Components, a plug-in software for MicroStation |
2005 -2007 | ANP598: Computer and Architecture: Spring in 2005-2007, (Architecture) Development of interactive 3D web applications using ArcGIS, 3DS Max, SketchUp, and Flash |
2001 – 2004 | ANP598: AI (Artificial Intelligence in Architecture): Fall in 2001-2004, (Architecture) Fundamental of AI programming in Java |
2001 – 2004 | ANP598: Thesis Project Programming: Spring in 2001-2004, (Architecture) Development of computational application as a part of MS thesis |
2001 – 2006 | ANP590/ANP475: Computer Programming in Architecture: Fall in 2001-2006, (Architecture) Development of computational design tools in Java (Core Course in MS Program) |
2001 – 2005 | ANP530: Computer Graphics in Architecture: Spring in 2001- 2005, (Architecture) Development of 3D computer computational design tools in Java (Core Course in MS Program) |
2001 – 2007 | ANP499: Independent Study in 2001-2007, (Architecture) Honor’s project or Thesis project development individually |
2005 | PLA394: GIS Design Application: Spring in 2005, (Architecture and Planning) Fundamentals of geographic information systems (GIS) for landscape architecture and urban planning using ArcGIS and SketchUp |
2004 – 2006 | ANP236: Introduction of Computer Modeling: Fall in 2004 – 2006, (Architecture) Fundamentals of 3D computer modeling and rendering with FormZ and Rhino for sophomore students in architectural major |
INVITED LECTURES AND DEMONSTRATION | |
2011 | “Digital Architecture, going beyond the instrumentality: BIM, Sustainability and Innovation”, by Brazilian Association of Architectural Studios: 6/13-14, BRAZIL: Lecture “5th VR Symposium” by FORUM8: 11/16/2011, JAPAN: Lecture “3rd VR Summer Workshop”, 7/24-27, ITALY: Lecture and Workshop |
2010 | “4th VR Symposium” by FORUM8: 11/18/2010, JAPAN: Lecture “3rd VR Summer Workshop”, 7/29-31/2010, Santa Barbara CA: Lecture and Workshop |
2009 | “3rd VR Symposium” by FORUM8: 11/20/2009, JAPAN: Lecture “2nd VR Summer Workshop”, 7/27-30, JAPAN: Lecture and Workshop “10th UC-win/Road and VR-studio Conference” on 5/21/2009: Lecture |
2008 | “1st Siggraph Asia in Singapore” on 12/10-13/2008: Exhibitor Tech Talk “2nd VR Symposium” by FORUM8: 11/19/2008, JAPAN: Lecture “1st VR Summer Workshop”, 8/12-14, Tempe, AZ: Lecture and Workshop “Forum8 Conference” by FORUM8, 5/20/2008, JAPAN: Lecture |
2007 | “1st VR symposium” by FORUM8, 11/20/2007, JAPAN: Lecture and workshop “UC-win/Road Seminar” by FORUM8, 6/20/2007, JAPAN: Lecture “SGI Solution Cubic Forum 2008” by SGI, 6/14 & 15/2007, JAPAN: Lecture “UC-win/Road Seminar” by FORUM8, 6/13/2007, JAPAN: Lecture |
2006 | “Forum8 Seminar”, 11/28/2006, JAPAN: Lecture and workshop |
VR/CG MODEL EXHIBITIONS | |
2009 | ITS America’s 2009 Annual Meeting & Exposition, Marland, on 6/1-3/2009 ITE 2009 Technical Conference and Exhibit, Phoenix, AZ on 3/22-25/2009 IEEE VR Conference, Lafayette, Louisiana, on 3/14-18/2009 |
2008 | Siggraph Asia in Singapore on 12.10-13/2008 International Conference on Traffic & Transport Psychology in Washington DC on 8/31-9/4/2008 ITE 2008 Annual Meeting and Exhibit in Anaheim, CA on 8/17-20/2008 Via Norica 2008 in Finland on 6/10-11/2008 Mayor’s Luncheon Speech in Phoenix, AZ on 4/20/2008 |
2007 | 6th 3D VR Simulation Contest on 11/21/2007 in Tokyo, Japan Seminar for Transoft Inc., Vancouver, British Columbia, Canada on 9/27-29/2007 SIGGRAPH 2007 in San Diego, USA on 8/7-9/2007 ASHE (American Society of Highway Engineers) 2007 in Atlantic City, NJ on 5/20-24/2007 Bentley BE Conference in Los Angeles, CA on 4/29-5/3/2007 |
2006 | 5th 3D VR Simulation Contest on 11/27/2006 in Tokyo, Japan |
COLLABORATORS |
George Karady, Gerald Heydt, Peter Wonka, Subhrajit Guhathakurta, Tim Lant, Janet Holston, Mookesh Patel, Anshuman Razdan, Daniel Collins, Dianne Hansford (Arizona State University). Robert, G. Olsen (Washington State University),Murray Milne (UCLA), Kostas Terzidis (Harvard University), Ruth Ron (Univ. of Florida), Matthew Swart (GIT), Marcos Novak (UCSB), Thomas Tucker (Winston Salem State Univ.), Michael Jemtrud, Nik Luka, Torben Berns (McGill University, CANADA), Claudio Labarca (Pontifical University, CHILE), Ronald Hawker (Zayed University, UAE), Carlos Calderon (University of Newcastle, UK), Amar Bennadji (Robert Gordon Univ., UK), Wael Abdelhameed (University of Bahrain, BAHRAIN) , Tomohiro Fukuda (Osaka University, JAPAN), Shun Watababe (University of Tsukuba, JAPAN), Hitoshi Watanabe (Waseda Univ., JAPAN), Matthias S. Moeller (University of Salzburg, AUSTRIA), AW Yen-Liang Wu (Asia Univ. Taiwan), Aleppo Yu-Tung Liu (National Chiao Tung Univ., Taiwan), Paolo Fiamma (Univ. of Pisa, Italy) |
GRADUATE AND POST-DOCTORAL ADVISOR | |
Thesis Advisor: | Steve Cox, Michael McDearmon (Barrett Honors College) Manu Juyal, Shweta Shah, Meenakshi Sharma, Subhadha Battina, Mallika Rao, Ajith Rao, Harshavardhan Bapat, Preethi Cunha, Girish Ganapati, Eeshoo Rehani, Vishnu Sriam, Sasi Godavarman, Atul Handa, Abhay Bhargava, Joy Nandi, Tiing-Hie Lau (College of Design, ASU). |
Post-Doctoral Advisor: | Wael Abdelhameed at South Valley University, Egypt (Fulbright Fellow) |
TECHNICAL BACKGROUND | |
Language: | C/C++/C#, CGA, VB, MaxScript, Java, Lisp, XML, HTML, ActionScript, Delphi, MEL, Python |
Software: | CAD &BIM: AutoCAD, Revit, Allplan, Design Builder, Bently’s Generative Component 3D Design: 3DS MAX, MotionBuilder, Mudbox, Maya, Rhino, Modo, Form-Z, Sketch-Up, 2D Design: Flash, Photoshop, After Effect, Premiere Pro, MadMapper, Module8 GIS: ArcGIS, Game: Unity3D, GameMaker, XNA |
OS: | Windows, Mac, iOS and Unix |
LANGUAGES: | Japanese and English (Bilingual) |
VISA/Working STATUS
Permanent Resident of US (Green Card)